Pages: [1] |
1. New Dev Blog: Livin' on a Prayer - in EVE Information Portal [original thread]
Originally by: CCP Tuxford Edited by: CCP Tuxford on 11/03/2010 23:13:06 Originally by: Galega Ori Originally by: Marlona Sky Originally by: Galega Ori 1. Will Planetary Interaction be available in major trade h...
- by Joe Smiles - at 2010.03.12 19:26:00
|
2. New Dev Blog: My rifter is equipped with the following rigs... - in EVE Information Portal [original thread]
I vote no on salvage conversion... why? A wreck from a tech 1 ship should have a chance to drop an intact piece of salvage -Period. Just because a ship is tech 2 doesnt mean it "blows up" differently. Seriously, better ships better chances of f...
- by Joe Smiles - at 2009.07.06 23:48:00
|
3. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
Why do I need isk? I like money. lol. I need money to pay the bills, feed my market orders. I like my ships to eventually make money, pay for themselves. It's kinda a goal. Who cares really. I just wanna know if it's possible to do so.
- by Joe Smiles - at 2009.02.01 05:44:00
|
4. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
Can I "disappear" into a wormhole with NO INTENTION OF RETURNING , yet still make isk? RL very often requires me to suddenly log, in fact I anticipate this and work it into my playstyle. I keep my hold filled with enough ammo for a LOTS of rat...
- by Joe Smiles - at 2009.01.31 17:44:00
|
5. EVE Online Quantum Rise Issues Thread - in EVE Information Portal [original thread]
Well, all my problems ( lag, 1 fps, endless loading, crashing, white starscapes )... all caused by HDR being ON. Turn it off... all fine again. Sadly HDR worked PERFECTLY before the expansion ( even on high )... and my machine can handle all tha...
- by Joe Smiles - at 2008.11.16 05:14:00
|
6. EVE Online Quantum Rise Issues Thread - in EVE Information Portal [original thread]
Problems: -White backgrounds instead of stars. -Crash to desktop and desktop then having a fit ( slow ) -fps of 1 in space when in area's that have say 5 or more other players on grid. -fps of 1 at ALL times if map is opened. -scrolling thru item...
- by Joe Smiles - at 2008.11.13 03:38:00
|
7. New Dev Blog, Nozh on Carriers Redux, Part II - in EVE Information Portal [original thread]
I'm drawing real life comparisons only to show that game mechanics could employ more RL mechanisms to make ships in general more rare for realistic reasons. This was my main point... I find nerfing offensive... the game is played by players in a ...
- by Joe Smiles - at 2007.11.17 16:37:00
|
8. New Dev Blog, Nozh on Carriers Redux, Part II - in EVE Information Portal [original thread]
Originally by: Samurai XII Originally by: Reservoir'Dog "No one person can afford a U.S. Super carrier... hell no one person can afford to fuel the thing." I don't think a single person can afford a Perry Class Frigate either.......
- by Joe Smiles - at 2007.11.15 11:23:00
|
9. New Dev Blog, Nozh on Carriers Redux, Part II - in EVE Information Portal [original thread]
The carrier nerf isn't even ABOUT carriers... it's a side effect to having personal ownership of capital ships. Capitals are supposed to be powerful, vulnerable & rare. A Capital should not be in the reach of any one player and other game mecha...
- by Joe Smiles - at 2007.11.14 13:20:00
|
10. New Dev Blog, Nozh on Carriers Redux, Part II - in EVE Information Portal [original thread]
How about this for a change... Make carriers have 5 fighters max ( for defense )... then add the ability to carry up to 20 POD pilots n there ships. Isn't this what a true carrier's role is? When a carrier goes thru a cyno it brings 20 ships n po...
- by Joe Smiles - at 2007.10.27 16:09:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |